Blender Donuts and Unity

Following @andrewpprice tutorial is a good way to jump straight into the world of 3D-modeling.
Using Unity for playing with bouncing donuts. Simple materials seems to be imported, however the more advanced mappings (e.g. bumpmaps, nodes) does not follow through. These needs to be reapplied in Unity which means quite a bit of work.

It’s this time a year again when we play catch-up with hands on skills and just playing around. This time by following the very good tutorial on Blender by #blenderguru. It’s a lot of fun especially working out and perfecting the texture and looks of the bread part.

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